It would be applied only to the virtual screen to hide repeated frames when the game runs at considerably less fps than the external fps. The goal is to get a perfectly smooth moving image without repeated frames. It should fill the repeated frames of exact divisors of the refresh rate. Possible options: – 1/2 …
This game is already fully supported (fix by sgsrules in 2017). I've played this through in Stereoscopic 3D on a big curved screen previously (when it was supported by Tridef) and IMHO it was one of the most immersive experiences I've had in VR even though it's not a VR game.
It’s really a must have feature because using invisible keyboard and gamepad in VR is not that great. Vorpx has this feature and I’m even able to play Final Fantasy 14 with my Vive controllers. Racing games are great too. Steering with the trackpad on one controller and you can mimmick the motion of a …
Optional cinema environments, additional to the current black background environment, for example: Room 1: Sci-fi atmosphere, inspired or set in the interior of a space ship or science fiction space station, mass effect or star citizen type, 3D screen is represented between the edges of one of the windows or front window, the rest of …
This has been my go-to game for a long time now. It benefits enormously from 3d IMHO. As it really has to be played in 3rd person, it seems suited for the gaming theater setup. There's a pretty good fix for nvidia 3dvision it at https://www.nvidia.com/en-us/geforce/forums/3d-vision/41/162532/elder-scrolls-online-3d-vision-compatibility/1194837/ , but the skybox aside it works pretty well …
Unbearably beautiful in stereoscopic 3D, this game looks awesome on the giant screen. Unfortunately it uses hardware cursor, so it's not currently playable.