So it is accepted that the resolution/image quality of current VR tech compared to mainstream display techs is pretty abysmal… In VorpX, I have personally found that the sharpening setting (likely simple unsharp mask or something similar) and Saturation filters (similar to nVidia’s Vibrance setting), add huge improvements to the perceived image clarity and “Pop”. …
The automatic download is for the wrong HelixMod page. Using the 4everawake page, that download seems wrong, shadows are off. Also the cursor is not visible, which will make it unplayable. Does connect and show stereo however.
Defaults are going to work well out of the box, but we need an optimizing guide for people to be able to tweak the 3D to their liking. This includes moving screen farther/nearer which affects separation and thus perceived depth, unlocking convergence keys.
Works great otherwise, but is unplayable without a cursor. There will be other games using hardware cursor, so having a workaround would be good.
With SteamWorkShop, end users could build and share their own environments.
Would be great to be able to play TriDef SBS on the big screen.
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